home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
PC Gamer (Italian) 35
/
PC Gamer IT CD 35 2-2.iso
/
STARDEMO
/
Starsiege_ATR2.exe
/
Starsiege
/
KeyMaps
/
EarthSiege2.cs
< prev
next >
Wrap
Text File
|
1998-07-21
|
5KB
|
90 lines
#------------------------------------------------------------------------------
# include generic camera controls
exec( "_defCamera.cs" );
#------------------------------------------------------------------------------
newActionMap( Herc );
bindAction( joystick, xaxis, TO, IDACTION_YAW, deadzone, 0.1, center, square );
bindAction( joystick, yaxis, TO, IDACTION_SPEED, deadzone, 0.1, center, square );
bindAction( joystick, xpov, TO, IDACTION_LOOK_X, center );
bindAction( joystick, ypov, TO, IDACTION_LOOK_Y, center );
bindAction( joystick, make, button0, TO, IDACTION_FIRE, 1.0 );
bindAction( joystick, break,button0, TO, IDACTION_FIRE, 0.0 );
bindAction( joystick, make, button1, TO, IDACTION_TARGET_SELECTED );
bindAction( joystick, make, button2, TO, IDACTION_WEAPON_MODE_SELECT );
bindAction( joystick, make, button3, TO, IDACTION_SHIELD_TRACK );
bindAction( joystick, make, button4, TO, IDACTION_WEAPON_ADJ, -1.0 );
bindAction( joystick, make, button5, TO, IDACTION_WEAPON_ADJ, "+1.0" );
bindAction( joystick, make, button6, TO, IDACTION_SHIELD_FOCUS_ADJ, "+1.0" );
bindAction( joystick, break, button6, TO, IDACTION_SHIELD_FOCUS_ADJ, 0.0 );
bindAction( joystick, make, button7, TO, IDACTION_SHIELD_FOCUS_ADJ, -1.0 );
bindAction( joystick, break, button7, TO, IDACTION_SHIELD_FOCUS_ADJ, 0.0 );
bindAction( keyboard, make, 1, TO, IDACTION_WEAPON_SELECT, 0.0 );
bindAction( keyboard, make, 2, TO, IDACTION_WEAPON_SELECT, 1.0 );
bindAction( keyboard, make, 3, TO, IDACTION_WEAPON_SELECT, 2.0 );
bindAction( keyboard, make, 4, TO, IDACTION_WEAPON_SELECT, 3.0 );
bindAction( keyboard, make, 7, TO, IDACTION_WEAPON_SELECT, 7.0 );
bindAction( keyboard, make, w, TO, IDACTION_WEAPON_ADJ, "+1.0" );
bindAction( keyboard, make, alt, w, TO, IDACTION_WEAPON_ADJ, -1.0 );
bindAction( keyboard, make, l, TO, IDACTION_WEAPON_MODE_SELECT );
bindAction( mouse0, xaxis, TO, IDACTION_LOOK_X, scale, 0.6 );
bindAction( mouse0, yaxis, TO, IDACTION_LOOK_Y, scale, 0.6 );
bindAction( mouse0, make, button0, TO, IDACTION_FIRE, 1.0 );
bindAction( mouse0, break, button0, TO, IDACTION_FIRE, 0.0 );
bindAction( mouse0, make, button1, TO, IDACTION_TARGET_SELECTED );
bindAction( keyboard, make, up, TO, IDACTION_SPEED, "+1.0" );
bindAction( keyboard, break, up, TO, IDACTION_SPEED, 0.0 );
bindAction( keyboard, make, down, TO, IDACTION_SPEED, -1.0 );
bindAction( keyboard, break, down, TO, IDACTION_SPEED, 0.0 );
bindAction( keyboard, make, left, TO, IDACTION_YAW, "+1.0" );
bindAction( keyboard, break, left, TO, IDACTION_YAW, 0.0 );
bindAction( keyboard, make, right, TO, IDACTION_YAW, -1.0 );
bindAction( keyboard, break, right, TO, IDACTION_YAW, 0.0 );
bindAction( keyboard, make, c, TO, IDACTION_CAMOUFLAGE );
bindAction( keyboard, make, p, TO, IDACTION_REACTOR );
bindAction( keyboard, make, s, TO, IDACTION_CROUCH, 1.0 );
bindAction( keyboard, break, s, TO, IDACTION_CROUCH, 0.0 );
bindAction( keyboard, make, space, TO, IDACTION_FIRE, 1.0 );
bindAction( keyboard, break, space, TO, IDACTION_FIRE, 0.0 );
bindAction( keyboard, make, o, TO, IDACTION_USE_PROJECTILE_CAM );
bindAction( keyboard, make, numpad0, TO, IDACTION_SHIELD, 0.0 );
bindAction( keyboard, make, t, TO, IDACTION_SHIELD_TRACK );
bindAction( keyboard, make, delete, TO, IDACTION_SHIELD_ROTATION_ADJ, 0.125 );
bindAction( keyboard, make, next, TO, IDACTION_SHIELD_ROTATION_ADJ, -0.125 );
bindAction( keyboard, make, numpad8, TO, IDACTION_SPEED, "+1.0" );
bindAction( keyboard, break, numpad8, TO, IDACTION_SPEED, 0.0 );
bindAction( keyboard, make, numpad7, TO, IDACTION_SHIELD_ROTATION_ADJ, "+0.125" );
bindAction( keyboard, make, numpad9, TO, IDACTION_SHIELD_ROTATION_ADJ, -0.125 );
bindAction( keyboard, make, numpad4, TO, IDACTION_YAW, "+1.0" );
bindAction( keyboard, break, numpad4, TO, IDACTION_YAW, 0.0 );
bindAction( keyboard, make, numpad2, TO, IDACTION_SPEED, -1.0 );
bindAction( keyboard, break, numpad2, TO, IDACTION_SPEED, 0.0 );
bindAction( keyboard, make, numpad6, TO, IDACTION_YAW, -1.0 );
bindAction( keyboard, break, numpad6, TO, IDACTION_YAW, 0.0 );
bindAction( keyboard, make, numpad0, TO, IDACTION_SHIELD );
bindAction( keyboard, make, numpad1, TO, IDACTION_SHIELD_FOCUS_ADJ, -0.125 );
bindAction( keyboard, make, numpad3, TO, IDACTION_SHIELD_FOCUS_ADJ, 0.125 );
bindAction( keyboard, make, numpad5, TO, IDACTION_STOP );
bindAction( keyboard, make, "numpad-", TO, IDACTION_SPEED, -1.0 );
bindAction( keyboard, break,"numpad-", TO, IDACTION_SPEED, 0.0 );
bindAction( keyboard, make, "numpad+", TO, IDACTION_SPEED, 1.0 );
bindAction( keyboard, make, n, TO, IDACTION_TARGET_ADJ_ENEMY, "+1.0" );
bindAction( keyboard, make, y, TO, IDACTION_TARGET_ADJ_ENEMY, -1.0 );
bindAction( keyboard, make, quote, TO, IDACTION_TARGET_CLOSEST_ENEMY );
bindAction( keyboard, make, enter, TO, IDACTION_TARGET_SELECTED );
bindAction( keyboard, make, shift, r, TO, IDACTION_SENSOR_RANGE_TOGGLE );
bindAction( keyboard, make, r, TO, IDACTION_SENSOR_MODE_TOGGLE );
bindAction( keyboard, make, alt, r, TO, IDACTION_SENSOR_RANGE_SET, 1.0 );
bindAction( keyboard, break, alt, r, TO, IDACTION_SENSOR_RANGE_SET, 0.0 );